Robert Romero

Currently I am a senior Electrical & Computer Engineering student who is passionate about FPGA design, embedded systems, and hardware engineering. My projects have ranged from building an aquarium controller in VHDL to modifying a GameCube via Picoboot, as well as experimenting with retro hardware. For my senior project, I am involved in the autonomous ground vehicle project using machine learning inferencing research and design with the NVIDIA Jetson platform, ROS2, and FPGA acceleration.

As a kid, I loved taking things apart just to see how they worked, even if I couldn’t always put them back together, much to my mother’s dismay. Later, I realized my passion for engineering when one of my hobbies, gaming, was transformed by others modifying their consoles with new hardware and software. Seeing older systems pushed beyond their intended limits sparked my fascination with making technology do more than it was originally designed to and led me towards my dream of being a computer hardware engineer.

Robert Romero headshot

Quick Info

Norfolk, VA • Secret Clearance (Active)

  • Target roles: FPGA / Digital Design / Hardware
  • Tools: Quartus Prime, Platform Designer (Qsys), SignalTap
  • Hands-on: SMT rework, system troubleshooting

Selected Projects

FPGA Aquarium Controller (VHDL) Digital Control

FPGA-based automation system featuring sensor-driven control logic, timed operations, and safety interlocks with deterministic timing behavior.


Super Nintendo Controller CAD (AutoDesk Inventor) Mechanical CAD

Modeled a complete SNES controller assembly with dimensionally accurate components and part assemblies.


GameCube PicoBoot Installation Hardware Mod

Installed a PicoBoot modification to enable direct booting of homebrew software and verified proper system functionality.